Rayfire tools




















Single License Upgrade. Downloads Download demos and trial versions, product documentation, free presets and more. You may download a free Demo after logging in. Fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and more! RayFire Tool gives you the ability to fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max… Feature list Nvidia PhysX Rigid Body dynamic support for 32 and 64 bit 3ds Max.

System Requirements. Change Log. You may also be interested in these products. Email Address. Login Forgot password Create Account. Also in this rollout added: Fill Rifts checkbox - let You create objects which fill rifts. Bake animation checkbox - bake fragments in case impact object has animation.

Remove middle edge vertices checkbox - removes two-edged vertices after fragmentation is finished. Remove angle threshold spinner - defines maximum angle for two edge which shares middle edge vertex.

Clean up selected from RayFire info - clean only selected objects from RayFire info. Detach by element selected - allows You to detach selected objects by element. Remove middle edge vertices - removes two-edged vertices on selected objects. You can specify angle threshold in Advanced Fragmentation rollout. STL check selected - performs STL check on selected objects, suggest to select objects with errors in case found them.

It completely removes gaps between simulated objects and unyielding objects like ground and walls. Set spinner to 0 to disable it. Pay attention that spinner works in conjuction with Collision tolerance spinner. Now rayFire tool can explode objects in defined radius.

Set spinner to 0 to disable it and explode all objects. Automatically defined Bomb object : RayFire marks Bomb objects. So You dont need to define it every time when launching the scene or launching RayFire Tool.

Ability to use biped as unyileding object in reactor simulation. Now You can use animated biped to collide it with Impact and Inactive opbjects. Changelog RayFire Tool 1.

Selected Elemets Only checkbox for Voronoi modifier. Allows to fragment only selected elements. Removed Fragmenter modifier. Removed Voronoi - Geometry particles fragmentation type. Revive by Geometry for Dead Sleeping objects. Fixed bugs. Fixed bug with Rifts for Voronoi fragments. Fixed bug for Demolition Depth Ration feature. Build 1. RayFire CLusters modifier. Various Fixes and Speed improvements. Transparent Material property in Material Presets. Support for kinematic Alembic objects. Enhanced and improved clustering.

Image tracing to fragments. Range is always visible. Enhanced UI. New images for buttons and checkboxes. Trace Maps link in About. Opens page with some Trace maps to start. Changed Fragmentation by Shapes feature. Now it doesn't cache images to shapes. Instead you can add shapes which you want to use to fragment Dynamic objects. Shapes can be created using RayFire Trace object. Fixed Bake Group function. Small fixes and Improvements.

Animated 3D Cracks inside refractive object. Interactive Demolition by Velocity. Size filter for simulated objects. Objects less than defined value will not be added in simulation. Fixed bug for fragments corruption.

Turns out Editable Poly fragments may cause file corruption in some cases. In current build fragments converts to Editable Mesh and back to Editable Poly which prevents file corruption.

In next major build 1. Allows to convert particles to objects and simulate them after their death. RayFire Shooting is back. Support for PhysX plugin 2.

If you already have scene with set up, make sure you have the same materials after update. Now you need only to pick Material, if you need to edit it's density, friction or bounciness you can do this in new Material Presets rollout. In next build it will be possible to add new Materials in preset.

Also there is new Solidity property for materials which allows tomake objects harder or easier to break during Interactive Demolition. Fragment objects into complex clusters. Cluster feature for Glueing. Glue fragments into clusters. Revive by Speed property for Dead Objects.

Turns Dead objects into Dynamic after collision by collision force. Homepage URL:. Scripts Animation blood bullets debris decals explosion fragmentation fx holes PhysX reactor shoot smoke sparks. Login or register to post comments. Comments Comment viewing options Flat list - collapsed Flat list - expanded Threaded list - collapsed Threaded list - expanded. Date - newest first Date - oldest first. Select your preferred way to display the comments and click "Save settings" to activate your changes.

Submitted by finding3d on Thu, Thanks A. Nayaz Login or register to post comments. Submitted by Mir Vadim on Fri, Hi, actually it was a bug, Hi, actually it was a bug, and it is fixed now. Current availabe demo version not so constrained. Submitted by Animent on Mon, Submitted by Mir Vadim on Wed, Sorry, no. Only 9, , and Sorry, no. Only 9, , and Submitted by davidchou on Tue, Every one is the number Every one is the number one!



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