Amuor games
While evidently the trial continued well after that, their process isn't yet complete. The team has been patient and pragmatic, acknowledging issues and helping to work on solutions.
He says that while he's working on a longer recap which I am eager to read once it's done , "the one takeaway I'd surface right now is that there probably isn't a one-size-fits-all approach to rolling a 4-day workweek: every company carries a different culture and flow that needs to be central to its rollout.
Alright, so let's have more companies figure out how it works for them—and then share that knowledge. The more who switch, the easier it becomes for the rest. Riot Games outline five-year strategy, including plans for more TV, movies and music.
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Read our editorial policy. Watch on YouTube. Riot Games outline five-year strategy, including plans for more TV, movies and music Arcane and beyond. Graham Smith 30 seconds ago. Graham Smith 2 hours ago 2. Alice O'Connor 4 hours ago Last year the company conducted a month-long trial run of four-day work weeks , after which the eight surveyed employees unanimously voted to extend the trial by two more months, running it through the end of the year.
Cooney said on Twitter that after trying out four-day work weeks for three months, every employee felt their productivity was the same or better than during a five-day work week.
On top of that, While Armor is evidently pleased with the outcome, Cooney said the switch hasn't been frictionless. For example, some parts of the business don't see as much of an advantage from the four-day week as others, and much of the rest of the world still works on Friday and even through the weekends.
Four-day work weeks have been adopted by a number of game developers of various sizes in recent years. Bugsnax studio Young Horses and Eidos' Montreal and Sherbrooke studios switched to shortened work weeks last year, and Microsoft Japan trialed it in , finding the move boosted productivity and reduced paper and electricity consumption.
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